Answer by Graham-Dunnett
You must be using a dynamic texture. With dynamic textures Unity renders glyphs into a texture as you submit character strings for rendering. Unity effectively manages a texture with all the fonts that...
View ArticleAnswer by jonas-echterhoff
What Graham said is all correct. Also, you might consider just using a static Font texture (change the font import settings from "Dynamic" to one of the other settings). Especially, if you don't need...
View ArticleAnswer by IVxIV
If you know ahead of time what dynamic font(s) you are going to be using, one approach that I have used with success in the past is to make repeated calls to Font.RequestCharactersInTexture() inside of...
View ArticleAnswer by ickydime
I modified @IVxIV's script so you can just add the following to entities with Text behaviors. You'll need to create your own GlyphSet enum and constants but that is pretty straight forward. public...
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