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Channel: Answers for "How to prepopulate Font Cache?"
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Answer by Graham-Dunnett

You must be using a dynamic texture. With dynamic textures Unity renders glyphs into a texture as you submit character strings for rendering. Unity effectively manages a texture with all the fonts that...

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Answer by jonas-echterhoff

What Graham said is all correct. Also, you might consider just using a static Font texture (change the font import settings from "Dynamic" to one of the other settings). Especially, if you don't need...

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Answer by IVxIV

If you know ahead of time what dynamic font(s) you are going to be using, one approach that I have used with success in the past is to make repeated calls to Font.RequestCharactersInTexture() inside of...

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Answer by ickydime

I modified @IVxIV's script so you can just add the following to entities with Text behaviors. You'll need to create your own GlyphSet enum and constants but that is pretty straight forward. public...

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